By the end of this section, you will be able to:
In addition to obtaining the displacement and velocity vectors of an object in motion, we often want to know its acceleration vector at any point in time along its trajectory. This acceleration vector is the instantaneous acceleration and it can be obtained from the derivative with respect to time of the velocity function, as we have seen in a previous chapter. The only difference in two or three dimensions is that these are now vector quantities. Taking the derivative with respect to time we find
The acceleration in terms of components is
Also, since the velocity is the derivative of the position function, we can write the acceleration in terms of the second derivative of the position function:
(b) Evaluating gives us the direction in unit vector notation. The magnitude of the acceleration is
The velocity function is linear in time in the x direction and is constant in the y and z directions.
(b) Taking the derivative of the velocity function, we find
The acceleration vector is a constant in the negative x-direction.
(c) The trajectory of the particle can be seen in Figure 4.9. Let’s look in the y and z directions first. The particle’s position increases steadily as a function of time with a constant velocity in these directions. In the x direction, however, the particle follows a path in positive x until t = 5 s, when it reverses direction. We know this from looking at the velocity function, which becomes zero at this time and negative thereafter. We also know this because the acceleration is negative and constant—meaning, the particle is accelerating in the opposite direction. The particle’s position reaches 25 m, where it then reverses direction and begins to accelerate in the negative x direction. The position reaches zero at t = 10 s.
Suppose the acceleration function has the form where a, b, and c are constants. What can be said about the functional form of the velocity function?
Multidimensional motion with constant acceleration can be treated the same way as shown in the previous chapter for one-dimensional motion. Earlier we showed that three-dimensional motion is equivalent to three one-dimensional motions, each along an axis perpendicular to the others. To develop the relevant equations in each direction, let’s consider the two-dimensional problem of a particle moving in the xy plane with constant acceleration, ignoring the z-component for the moment. The acceleration vector is
Each component of the motion has a separate set of equations similar to Equation 3.10–Equation 3.14 of the previous chapter on one-dimensional motion. We show only the equations for position and velocity in the x- and y-directions. A similar set of kinematic equations could be written for motion in the z-direction:
Here the subscript 0 denotes the initial position or velocity. Equation 4.11 to Equation 4.18 can be substituted into Equation 4.2 and Equation 4.5 without the z-component to obtain the position vector and velocity vector as a function of time in two dimensions:
The following example illustrates a practical use of the kinematic equations in two dimensions.
and
(a) What are the x- and y-components of the skier’s position and velocity as functions of time? (b) What are her position and velocity at t = 10.0 s?
Inserting the initial position and velocity into Equation 4.12 and Equation 4.13 for x, we have
For y, we have
(b) Now that we have the equations of motion for x and y as functions of time, we can evaluate them at t = 10.0 s:
The position and velocity at t = 10.0 s are, finally,
The magnitude of the velocity of the skier at 10.0 s is 25 m/s, which is 60 mi/h.
With Equation 4.8 through Equation 4.10 we have completed the set of expressions for the position, velocity, and acceleration of an object moving in two or three dimensions. If the trajectories of the objects look something like the “Red Arrows” in the opening picture for the chapter, then the expressions for the position, velocity, and acceleration can be quite complicated. In the sections to follow we examine two special cases of motion in two and three dimensions by looking at projectile motion and circular motion.
At this University of Colorado Boulder website, you can explore the position velocity and acceleration of a ladybug with an interactive simulation that allows you to change these parameters.